Medicine Diagnosing and treating wounds and Diseases. First-Aid Stop a person from Bleeding for a number of hours equal to your roll. Inflict an additional 1 Damage on a Botch. Takes 1 Round per Damage. Surgery Stop a person from Bleeding as long as they do not take any more Damage. Inflict an additional d6 Damage on a Botch. Takes [ Damage x 20 ] minutes.